ARG

Launched: LAMP mentored Red-Hot Cross-Media Drama - Scorched

Aug 13th, 2008 | By Gary Hayes | Category: ARG, Audience, Broadband PC, Event, Games, General, Interactive TV, Lead Story, Locative, Online Communties, Project, Residential May 2006, TV, User Generated

SCORCHED is Australia’s first ‘what-if’ disaster telemovie. - “The Year is 2012 and Australia has run out of water.”
There is a lot more than meets the eye to Scorched, destined to be Australia’s biggest landmark doco-drama event this year. The social media, community generated story elements that build up to and after the 90 [...]



Podcast - Marissa Cooke ‘Extending Narrative: The Emmerdale Experience’

Apr 24th, 2008 | By Gary Hayes | Category: ARG, Audience, Games, Interactive TV, Mobile, Podcasts, Seminar, Story of the Future, TV, Workshop

Marissa talks through her experiences of extending stories into online and other platforms looking specifically at her work on the enigmatic cross-media service created by Hoodlum for Emmerdale. She talks about call-to-actions, multiple entry points, point-of-view, story worlds, gameplay and trail heads as part of this experience creation for the audience. One technique she uses [...]



Project - Portable Ghosts

Mar 18th, 2008 | By Gary Hayes | Category: ARG, Broadband PC, Childrens, Games, Locative, Mixed Reality, Mobile, Online Communties, Production, Project, Residential Feb 2008, Social Networks, TV, Workshop

LAMP Lab: Marysville, Victoria, February 2008
Title: Portable Ghosts - NZ
Tagline: The best way to solve ghost mysteries is to have ghosts helping you!
Project Description: Become a Ghost Detective from the TV show to the virtual world onto the mobile, the web, print and into the real world. A truly unique social network experience that is [...]



Video LAMP VIII Mixed Reality, Mini ARG - “Old Forest”

Mar 9th, 2008 | By Gary Hayes | Category: ARG, Broadband PC, Design, Games, Games Writing, Machinima, Mixed Reality, Mobile, Production, Project, Residential Feb 2008, Second Life, Seminar, Social Networks, Virtual Worlds, Workshop

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[youtube]http://uk.youtube.com/watch?v=xTv975gPvow[/youtube]
A mini ARG (Alternate Reality Game) with virtual world parallel components as part of the 8th LAMP residential in Marysville, Victoria Australia.
We have been running LAMP residential workshops for nearly 3 years now and on the first day we normally run a team bond/building game. The last eight have been 2+ hour long location puzzles, [...]



Seven International Teams Selected for 8th LAMP live-in-lab

Jan 18th, 2008 | By Administrator | Category: ARG, Broadband PC, Broadband TV, Business, Games, Interactive TV, Locative, Mobile, On-demand, Production, Project, Residential Feb 2008, Seminar, Social Networks, TV, User Generated, Virtual Worlds, Workshop

The next residential is LAMP’s first official international event with three teams from New Zealand and four from Australia. The intensive week of development will be held at Marysville in Victoria from 24-29 February 2008, is part sponsored by the New Zealand Screen Council and is the eighth live-in development lab that LAMP has conducted [...]



LAMP VIII: End of Feb Residential - Get your Skates on!

Dec 14th, 2007 | By Gary Hayes | Category: ARG, Broadband PC, Business, Console, Games, Interactive TV, Mobile, On-demand, Production, Residential Feb 2008, Seminar, Social Networks, Virtual Worlds, Workshop

Don’t Just Sit Around this Christmas Holidays -
the next LAMP residential is just around the corner
Have you got what it takes to apply?
We are looking for six to eight professional teams with groundbreaking new media ideas to attend our leading R&D production lab from Feb 24 -29, 2008.
Facilitated by the AFTRS, the Laboratory for Advanced [...]



Project - Detective Dale

Dec 12th, 2007 | By Gary Hayes | Category: ARG, Broadband PC, Interactive TV, Project, Residential Nov 2007, Story of the Future, TV, Workshop

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Title: Detective Dale - TAS
Tagline: In a town with no hope, one no hoper dares to hope.
Project Description: Interactive crime/courtroom drama set in the sleepy backwater town of Jordanville “The Best Place in Tasmania to Live, Work and Play”. Rich local characters and relatively strange going’s on create an enigma spread across the web including [...]



Six Podcasts - The Virtual Story

Dec 8th, 2007 | By Gary Hayes | Category: ARG, Broadband PC, Business, Console, Design, Film, Games, Lead Story, Machinima, On-demand, Podcasts, Production, Second Life, Seminar, Social Networks, User Generated, Virtual Worlds, Workshop

THE VIRTUAL STORY
Six half hour podcasts featuring SLCN.tv, Physical TV, Jackie Turnure, Gary Hayes and many more from the Film Making and Cinematic Experiences Using Virtual Worlds and Games seminar in Sept 2007 recorded live at the Museum of Sydney.
All podcast presentations produced and presented by LAMP @ AFTRS.
Audio edited & processed by Gary Hayes. [...]



Project - Machine

Dec 7th, 2007 | By Gary Hayes | Category: ARG, Broadband PC, Broadband TV, Console, Film, Games, Interactive TV, Mobile, Residential Nov 2007, Social Networks, Story of the Future, Virtual Worlds

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Title: Machine - Tasmania
Tagline: Building a better world, one person at a time.
Project Description: MACHINE is a competitive social networking game. Two companies, G.I.C. & pSol, vie for world dominance. Players work their way up the ranks of their chosen company by performing a variety of tasks. Each tasks’ solution has a cause and effect [...]



Project - ALT + Control

Dec 5th, 2007 | By Gary Hayes | Category: ARG, Broadband PC, Design, Games, Locative, Mobile, On-demand, Project, Residential Nov 2007, Second Life, Social Networks, Story of the Future, User Generated, Virtual Worlds

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Title: ALT + Control - NSW
Tagline: Obsession with who we could be
Project Description: ALT Control is an Alternative Identity Game (AIG) site in which participants can actively construct multiple identities creating the story of their own future. The first seeded project within this framework, Miranda, is a compelling online viral collaborative documentary. ALT Control harnesses [...]