1 SECOND LIFE CABLE NETWORK – Gary Wisniewski
Gary discusses the technical and logistical aspects of making television in 2nd life. He briefly takes us through the background of the 2nd life cable network, the largest and most successful 2nd life television station, 100% of the programming of which is live from 2nd life and broadcast to the web.Gary talks about the advantages and disadvantages of doing things live in-world, takes us through some of the processes and shows us some of the programs themselves.
2 THURSDAY’S FICTIONS – Karen Pearlman and Richard James Allen
Karen Pearlman and Richard James Allen take you through the transition of their project, Thursday’s Fictions from the stage, to the page, to the screen and now to 2nd life. They discuss what’s exciting about the process of working in virtual worlds, the interweaving of the form and content, the collaborative process involved and what surprised them about working in 2nd life.They also cover the key shifts they encountered taking Thursday’s Fictions into the film media from the stage show and book, look at the shift from closed forms where the content is delivered to the audience, to a more open form where the audience get to participate, and talk about discovering how working in 2nd life could offer opportunities to explore other themes in a story that has been told across various media platforms.
3 THE STORY ENVIRONMENT – Gary Hayes
Gary talks about virtual spaces and the collaborative nature of creating stories within them. He focuses on worlds that are social i.e. real people collaborating in real time creating experiences, and also looks at mixed reality – people in real space and in the virtual space.Gary shows a continuum both between the customisation of the worlds from very fixed to very open and between the individual and the collaborative, and looks at where some of these virtual spaces fall within them.
We look at story creation in these environments, the different kinds of environment available, and how these environments can affect the kinds of story you tell. We also hear about the tools of the trade and the four key ingredients to creating anything of value in such a space including character animation and camera manipulation.
4 CREATING PLACES – Kit Devine
Kit Devine, a lecturer in 3D at AFTRS talks us through her phd project, a virtual version of Sydney’s Rocks area from 1788 to present, as an illustration of the difference between building places as opposed to spaces.She covers how social interaction is a big part of creating a sense of place, as it is the human meaning associated with a location that makes it a place.
Kit also looks at the quality of real-time playback that is now available from 3D programs and shows how this can be valuable to filmmakers in the use of 3D environments for pre-visualisation.
5 THE VIRTUAL FILM – Jackie Turnure
The art of Machinima – an evolution. Jackie takes us back 11 years to the beginnings of Machinima, (combination of Machine and Cinema) to look at how far things have come and where they might be heading. We move through the evolution of Machinima from simple game records through the popularity of stand alone short films to the rise of the episodic and the shift from comedies to more thoughtful drama.Jackie illustrates the importance of good writing, dialogue and voice acting in machinima and also looks at what makes people choose to create their story using this process.
She touches on the issue of copyright and how to make money from machinima and looks at new tools for creating Machinima license free. Jackie concludes her presentation with her projection for machinima over the next ten years.
6 GAME MEET FILM: PRODUCTION, SKILLS AND FUTURES – Panel
“The Craft of Story Environment and Games” – A panel of experts moderated by Gary Hayes look at the production issues and future implications of combining the skills of filmmaking with games design with emphasis on machinima and virtual worlds.
A discussion about traditional film making crafts and virtual worlds. Moderated by Gary Hayes with panelists: Peter Giles (Head of Digital Media), Mark Ward (Head of Sound), Jon Rohde (Head of Design) and Gary Wisniewski (CEO, SLCN.tv). Significant comments from Karen Pearlman and Teresa Rizzo.