MENTOR QUOTATIONS

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These are hopefully inspirational (or at least thought-provoking) quotations printed and displayed around the walls at some LAMP residentials from Australian based emergent media developers & creators involved as LAMP mentors. (There are another twenty or so to add at some point)

  1. “Over a 15 year, medium term broadband future terms such as Film, TV, Radio & the Internet will start to disappear from our next generation’s vocabulary. Audiences will interactively share & access video, audio and games across a sea of devices, partly oblivious of appointment-to-view in the 20th Century.” Gary Hayes - Snr Producer, BBC. 2000
  2. “As society migrates into virtual worlds we become pioneers exploring the new frontiers of the mind” Laurel Papworth 2008
  3. “The key to engaging our audience is to make the experience ever changing. The material must never be static, instead it must always be moving forward, developing, evolving, building. Raise the stakes without moving the goal posts and you will deepen the experience for the audience." Jackie Turnure 2005
  4. “The ‘My Media Generation’ are experienced multitaskers. They are used to browsing, jumping between devices and physical locations. Services that do not integrate this in to the design will be lost in the noise. One must create story that permeates their world, playing with the fact that they are already enjoying self-induced, parallel experiences.” Gary Hayes 2005
  5. “Play is because of what it is not: it’s not goal-directed, it’s not structured, it’s not meaningful, it’s not “about” anything. To play is to have no expectation other than amusement.” Mark Pesce 2005
  6. "If a blog is like a lecture with questions at the end, a wiki is like a collaborative workshop". 
Laurel Papworth 2008
  7. "A cross-media creator is a conductor of an orchestra of media channels & arts types; an imagineer, constructing fictional worlds that cover the planet; a programmer, interpreting conversations between technology and nature; a sorcerer conjuring awesome events even they are surprised by; an audience member that wanted more, and so made a pact with The Creator to change the world." Christy Dena, 2005
  8. "As we travel on the open roads of blogs, social virtual worlds and MySpace, through the one way door of Twitter, into the gated communities of Facebook and out the other side, we reveal all the faces of who we truly are" Laurel Papworth 2009
  9. “If you are not passionate about the empowerment potential of your interactive creation or find something new in it yourself at every turn, you should not call yourself an interactive producer” Gary Hayes 2005
  10. “The true test of success is how much your project resonates with the audience. When they've left the theatre, turned off the television or walked away from the computer - what do they take away? How does your project stay with them and what kind of questions and feelings has it provoked?" Jackie Turnure 2005
  11. "On Twitter, follow people who share your values, sense of humour and interests. You decide who and what is important." Laurel Papworth 2008
  12. “The future may be cross-media but it is also interactive multi-modal devices at home and on the move that connect to every source and every media type” Gary Hayes 2005
  13. "People inherently want to socialize, share, host, be entertained, teach, and learn -- we have a lot technology to help them do that, just build them the tools." Raffi Krikorian 2005
  14. "In augmented and online virtual worlds, humanity will exponentially evolve, free from the limiting ghosts of that other virtual world we call reality." Gary Hayes 2008
  15. “Innovation is a straight line from the past to the present. Invention is something that’s coming at you from some invisible dimension that’s orthogonal to reality. Innovation is a chuckle, but invention is a howling laugh that makes you fall out of your chair. You can force innovation, but invention is serendipitous, fortuitous, and accidental. In that, it’s a lot like play.” Mark Pesce 2005
  16. “True interactivity should require users to give something of themselves and for the ‘system’ to resonate with that. If all you ask them to put in is selecting a series of vacuous pre-built options, their engagement is minimal and all they will truly get out is a series of vacuous outcomes.” Gary Hayes 2005
  17. “Interactivity is like a dance. Neither dancer knows all the steps. Each partner learns from the other, and that’s the moment of engagement. The longer you can stretch that moment, the more successful the interactivity.” Mark Pesce 2005
  18. “The skill in creating engaging interactive experiences is to balance a sense of agency with authorship. The audience needs to feel that they are driving or at least influencing the experience, yet they want to to do so within a very specific context that has been orchestrated by the creator. And therein lies the challenge.” Jackie Turnure 2005
  19. “Just as humans eventually were unable to tame the complexity and scale of the physical universe so it will be with our media universe. The only course of action will be to send personalised intelligent agents, reconnaissance drones, deep into the content cosmos to capture relevance. The personalized future will be a world where rich audio visual and game media orbits around the digital you - occasionally being sucked into your ‘realm’ like stars pulled by forces unknown into black holes” Gary Hayes, 2004

Quotations web and twitter links:

Laurel Papworth Twitter http://twitter.com/SilkCharm

Mark Pesce Twitter http://twitter.com/mpesce

Christy Dena Twitter http://twitter.com/christydena

Raffi Krikorian

Jackie Turnure Twitter http://twitter.com/JackieTurnure

Gary Hayes Twitter http://twitter.com/GaryPHayes

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